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Old Apr 26, 2010, 12:05 AM // 00:05   #181
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Originally Posted by Sankt Hallvard View Post
Why again did Anet nerf cry of pain? Seems to be exactly the type of skill that mesmers are now getting buffed.
Cryway. Teams with 1 perma and a whole bunch of E/Me or N/Me would ball of up the mobs and then kill everything in about 2 sec with massive AoE.

It was, without a doubt, ridiculously overpowered and deserved to be nerfed.

However, they did it wrong. I said at the time and I'll say again now, the correct solution would have been to make it remove one mesmer hex as a prerequisite for dealing damage -- a sort of super Shatter Delusions. That would leave the skill pretty much intact for mesmers in balanced groups while making Cryway much trickier. (For Cryway to work in that situation, you'd either have to coordinate hex-->CoP-->hex-->CoP-->etc., which would be slower, less spiky, and probably PUG-proof, or you'd have to coordinate everyone casting on a different target, which is also probably PUG-proof.) That, or they could have nerfed SF like it deserved and removed the ability to ball every monster in the universe with an invincible tank...
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Old Apr 26, 2010, 04:32 AM // 04:32   #182
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Originally Posted by Fay Vert View Post
Ive, done more interrupting that you for sure. The only things worth interrupting are generally spells.

I'll say it again, BHA is monumentally noob dreadful. Saying its advantage is that it is beyond cast range is a joke, try getting a hit in a flatbow range
For BHA, I'll admit I never really used it (I was the mes with daze or interupts). But from what I saw,give me a static boss (say... murakai) or a tank who can go melee and stay alive 5 seconds (that generally mean just a proted character). The caster is dazed untill the fighting conditions change.
Of course it's a boss killer. But why would you ever use it beyond agro range for anything else than a boss, I don't know.

EDIT: But I just noticed you probably played with it more than I. So why is it so dreadful? Beside taking you elite for a specialised task.

For the interupting : it's true most things worth it are spells. So let's say 90% of what will be interupted are spells. So a mesmer was already more useful than a ranger for interupting in 88% of the cases!
Reasons : our vanilla interupt (power return) has half of d-shot cooldown with similar effects. Then comes PBlock/PLock for disabling. Then all those for energy management (one of them double as skill interupt), and other effects. Even KD.

So a mesmer is already better than a ranger assuming no SF/SpellSheild.

Last edited by Steps_Descending; Apr 26, 2010 at 04:36 AM // 04:36..
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Old Apr 26, 2010, 05:16 AM // 05:16   #183
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Waiting on Dervish Buff/Update...
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Old Apr 26, 2010, 07:08 AM // 07:08   #184
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Originally Posted by slowerpoke View Post
Balance in pve and individual profession worth was invalidated by pve only skills.
le Truth.

The only way Guild Wars can become even remotely balanced with viability spread across the board is either nerfing the hell out of or deleting content.
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Old Apr 26, 2010, 07:48 AM // 07:48   #185
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PvE skills are fine. At least they let my dervish do something at the moment rather than nothing.
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Old Apr 26, 2010, 07:58 AM // 07:58   #186
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Originally Posted by JDRyder View Post
That wouldn't matter to most of the players out there actually, it would just put poor players at a disadvantage. I think only allowing 1 or 2 pve skills per bar is a better idea
I just quote this one, but its to all the others of the same sort as well.
People complaining about PvE skills overpowerd stuff etc.
Isn't it all the same... If you don't like it dont use them. Its PvE you can make your own choises. And speaking for my self. I like the buffs. It gives a opportunity to make all kind of strange skill combinations. And yes, often it is overpowerd. Yes I do like that a lot.
Don't care if people say well, that is noobish..jsssss It's PvE.. A game
play as you like it.. You don't have to use those PvE skills or other strong skills. You can kill foe's in the way you like it. And if other choose to use a whole bar of overpowerd skills.. let them.. it's their way to have fun.
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Old Apr 26, 2010, 08:16 AM // 08:16   #187
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Originally Posted by Scary View Post
I just quote this one, but its to all the others of the same sort as well.
People complaining about PvE skills overpowerd stuff etc.
Isn't it all the same... If you don't like it dont use them. Its PvE you can make your own choises. And speaking for my self. I like the buffs. It gives a opportunity to make all kind of strange skill combinations. And yes, often it is overpowerd. Yes I do like that a lot.
Don't care if people say well, that is noobish..jsssss It's PvE.. A game
play as you like it.. You don't have to use those PvE skills or other strong skills. You can kill foe's in the way you like it. And if other choose to use a whole bar of overpowerd skills.. let them.. it's their way to have fun.
Pve skills really have killed the game if this is peoples logic now. "So what if its OP, I don't want to use my head" /facepalm
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Old Apr 26, 2010, 09:19 AM // 09:19   #188
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Originally Posted by JDRyder View Post
Pve skills really have killed the game if this is peoples logic now. "So what if its OP, I don't want to use my head" /facepalm

uhm.yes after a busy day work.. there are times I just want to play without using my head.
I agree with you that it was more challenging without hero's and PvE skills.
But we are playing a game that is 5 years old now.. And to mine opinion,
without Eye of the North and his PvE skill, GuildWars would not be still so populair as it is now after 5 years.

I'll think we would be bored a long time ago without the things we have now.
The PvE guilds these days are more people who in one way play already a
long time with each other. And do like to make builds with the current skills.
And than we have the Title hunt guilds, that do a lot of speedclears to gain
fast tiltes or gold.

A lot of those guilds/players wouldn't be playing GuildWars if you ask me.
Without the current state of the game
And It is not that I don't respect your or others opinion about strong/overpowerd skills. but those people who dont like them can make
teams without these skills. It is a choise we al have. Your game isn't affected
by me using a PvE skill.. It is your game that is affected by the skills u choose.

Maybe its a idea to make a Non PvE skill guild. for those who don't like them.
I mean that wouldn't change anyting for anybody who like the PvE skills and
other upcoming buffs.
But it would give you and others maybe the gameplay they want.

Last edited by Scary; Apr 26, 2010 at 09:59 AM // 09:59..
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Old Apr 26, 2010, 10:17 AM // 10:17   #189
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Quote:
Originally Posted by JDRyder View Post
Pve skills really have killed the game
And what exactly was za game bro? Was it: "you play it my way or..."

Quote:
Originally Posted by Scary View Post
Maybe its a idea to make a Non PvE skill guild. for those who don't like them.
I mean that wouldn't change anyting for anybody who like the PvE skills and
other upcoming buffs.
But it would give you and others maybe the gameplay they want.
That wouldn't change anything. Those "complainers" (to be nice) don't want to give up PvE skills for their game play (which obviously they can), they want *you* to suffer by being forced not to use them (like all else).

And they wouldn't stop from anything until their joy (gain at the expense of others' unhappiness) will be accomplished.
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Old Apr 26, 2010, 10:34 AM // 10:34   #190
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Quote:
Originally Posted by Scary View Post
If you don't like it don't use them.
This only applies to PvE skills. And one should ask himself what the use is of playing a game when you can't play it in it's most efficient way.

That's the thing with me. I can't forbid myself of using PvE skills or any other overpowered skills when I know using those skills is the most efficient way to currently play the game. Just having that thought in the back of my head while running an Air build in HM PvE spoils the fun.
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Old Apr 26, 2010, 11:17 AM // 11:17   #191
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If I decide to go for a fourth GWAMM, I'm gonna hurry up and vanquish Mamoon Lagoon before this patch rolls out.

Wind Riders will be the new bane of the entire game.
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Old Apr 26, 2010, 01:28 PM // 13:28   #192
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Quote:
Originally Posted by Scary View Post
uhm.yes after a busy day work.. there are times I just want to play without using my head.
Single player, ~, God Mode=1 and enjoy.
Quote:
I agree with you that it was more challenging without hero's and PvE skills.
But we are playing a game that is 5 years old now.. And to mine opinion,
without Eye of the North and his PvE skill, GuildWars would not be still so populair as it is now after 5 years.
It's not popular. Many of the people left after EotN. Hell, I even don't play it that often because of EotN.
Quote:
I'll think we would be bored a long time ago without the things we have now.
The PvE guilds these days are more people who in one way play already a
long time with each other. And do like to make builds with the current skills.
And than we have the Title hunt guilds, that do a lot of speedclears to gain
fast tiltes or gold.
Yeaaah, elite grinding guilds - doing in teams what you could do with 8 bots overnight.
Quote:
A lot of those guilds/players wouldn't be playing GuildWars if you ask me.
Nobody asked you, and more people don't play the game than do play it.
Quote:
Without the current state of the game
Without it? Oh good, then we don't have a problem with it.
Quote:
Your game isn't affected
by me using a PvE skill.. It is your game that is affected by the skills u choose.
Wow, Guild Wars is my game? I own an ONLINE game? Cool. Pay me, now.
Quote:
Maybe its a idea to make a Non PvE skill guild. for those who don't like them.
I mean that wouldn't change anyting for anybody who like the PvE skills and
other upcoming buffs.
But it would give you and others maybe the gameplay they want.
Oh God I am so tired of this argument...

"Don't like it, don't use it, bla bla bla". Online games aren't like that. This isn't Oblivion, you can't say "Don't like Stealth? Just create a Mage and kill stuff with magic, idiot".
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Old Apr 26, 2010, 01:53 PM // 13:53   #193
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Originally Posted by Chthon View Post
Cryway. Teams with 1 perma and a whole bunch of E/Me or N/Me would ball of up the mobs and then kill everything in about 2 sec with massive AoE.

It was, without a doubt, ridiculously overpowered and deserved to be nerfed.

However, they did it wrong. I said at the time and I'll say again now, the correct solution would have been to make it remove one mesmer hex as a prerequisite for dealing damage -- a sort of super Shatter Delusions. That would leave the skill pretty much intact for mesmers in balanced groups while making Cryway much trickier. (For Cryway to work in that situation, you'd either have to coordinate hex-->CoP-->hex-->CoP-->etc., which would be slower, less spiky, and probably PUG-proof, or you'd have to coordinate everyone casting on a different target, which is also probably PUG-proof.) That, or they could have nerfed SF like it deserved and removed the ability to ball every monster in the universe with an invincible tank...
actually it would still work with everyone bringing a different hex.
The spike would still be there, and that would still work even if not synched.
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Old Apr 26, 2010, 01:54 PM // 13:54   #194
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vanquished ferndale and drazach thicket this weekend on my Ranger using hero/hench. the cry of frustration buff planned will make the wardens interesting. on average most groups had two mesmers in it. casting energy surge followed by cry of frustration and on top of it the rit warden tosses splinter weapon on the ranger or warrior or if it has an earth ele you get churning earth thrown at the party. i can see with the cry buff a party being down to 1/2-3/4 health before a single enemy is killed just because of the mob makeup and as usuall the hero/hench AI doesnt scatter with all the AoE being toss at the group.

i understand the test crew is involved in testing this stuff, recommending changes, but come on, i have a hard time believing stuff the community here has identified already wasnt considered in the process. how many test crew view this forum? are they allowed to discuss whats happening? how about Anet people, will we get any response from them before the update goes live?
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Old Apr 26, 2010, 02:07 PM // 14:07   #195
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Quote:
Originally Posted by Abedeus View Post
Single player, ~, God Mode=1 and enjoy.

It's not popular. Many of the people left after EotN. Hell, I even don't play it that often because of EotN.

Yeaaah, elite grinding guilds - doing in teams what you could do with 8 bots overnight.

Nobody asked you, and more people don't play the game than do play it.

Without it? Oh good, then we don't have a problem with it.
Wow, Guild Wars is my game? I own an ONLINE game? Cool. Pay me, now.


Oh God I am so tired of this argument...

"Don't like it, don't use it, bla bla bla". Online games aren't like that. This isn't Oblivion, you can't say "Don't like Stealth? Just create a Mage and kill stuff with magic,
Well Thats your opinion.. and so on and so on

Quote:
"idiot".
is that a self reflecting thing ??
Well done, you did a great job.
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Old Apr 26, 2010, 03:27 PM // 15:27   #196
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Originally Posted by Scary View Post
Well done, you did a great job.
Har har. Second post into the discussion and you are already trolling?

Well, seeing how your post was a flame bait, I feel dirty, provoked by a common troll that doesn't even know what he's saying...
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Old Apr 26, 2010, 03:56 PM // 15:56   #197
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how many test crew view this forum?
More than half. That's pretty much enough.
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Old Apr 26, 2010, 06:30 PM // 18:30   #198
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uninspired powercreep ftl...

utility sucks? give it moar damage.
interrupting sucks? give it moar damage.
hexing sucks? give it moar damage.

clearly pve needs moar damage.

this update doesn't really make me want to play a mesmer, rather just run a bunch of mesmer heroes.

Last edited by snaek; Apr 26, 2010 at 06:33 PM // 18:33..
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Old Apr 26, 2010, 08:31 PM // 20:31   #199
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GLF 6 mesmers and 1 monk...
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Old Apr 26, 2010, 08:36 PM // 20:36   #200
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Originally Posted by shadows of hob View Post
GLF 6 mesmers and 1 monk...
That would bring a tear to my eye.
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